AI Insights · Timothy · October 2025
Top Boxing Games on iOS in Bulgaria: Q3 2025 Performance
Explore the performance trends of the top boxing games on iOS in Bulgaria during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the boxing games on iOS in Bulgaria demonstrated varied performance trends. Here's an overview of the top five games, based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw a notable increase in weekly revenue, peaking at around $94 in mid-September. Downloads fluctuated, reaching a high of 69 in early September. Active users peaked at 121 in the same period, indicating a strong user base engagement.
Boxing Star: Boxing Fight Game by THUMBAGE experienced a decline in weekly downloads, hitting a low of 4 in mid-September. Revenue showed more stability, maintaining around $22 to $32 towards the end of the quarter. Active users dropped significantly from 87 in early July to 33 by the end of September.
WWE Mayhem from Reliance Games exhibited a consistent increase in revenue, reaching $38 by the end of September. Downloads were more volatile, with a notable drop to 1 in late September. However, active users remained relatively stable, peaking at 39 in late July.
Real Boxing: KO Fight Club also from Vivid Games S.A., saw a revenue spike to $84 in early August, with downloads peaking at 48 later that month. Active users showed a steady increase, peaking at 35 in mid-September.
Punch Club by tinyBuild LLC had a consistent revenue stream, peaking at $29 in early September. However, there were no downloads recorded throughout the quarter.
These insights are based on Sensor Tower data. For more detailed analysis and trends, visit Sensor Tower's platform.